EXHIBIT 07 / PRESET

MILK

A live MilkDrop preset. While audio plays, every beat rewrites the file: palette colors fill the wave registers, the shape cut sets the motion vectors, and the gradient stops set how fast the color cycles. TONE and CHIP feed the beat. The bench keeps a stand-in pulse until they do.

ADAPT IS ON. THE .MILK TEXT IS THE LIVE FILE. MOVE A SLIDER AND IT HOLDS STILL.

PRESET

[preset00]
fRating=4.000
fGammaAdj=1.800
fDecay=0.965
fVideoEchoZoom=1.006
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800
fWaveScale=1.000
fWaveSmoothing=0.550
fWaveParam=0.000
fModWaveAlphaStart=0.450
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=1.000
fShader=0.000
zoom=1.008
rot=0.000
cx=0.500
cy=0.500
dx=0.000
dy=0.000
warp=0.450
sx=1.000
sy=1.000
wave_r=0.902
wave_g=0.702
wave_b=0.145
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.015
ib_r=0.900
ib_g=0.700
ib_b=0.200
ib_a=0.150
nMotionVectorsX=0.000
nMotionVectorsY=0.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
per_frame_1=zoom=1.0080+0.0500*max(bass_att-1,0);
per_frame_2=rot=0.0080*sin(time*0.37)+0.0068*(mid_att-1);
per_frame_3=decay=0.9650;
per_frame_4=warp=0.4500+0.2025*bass;
per_frame_5=wave_r=0.902+0.0440*sin(time*0.5500);
per_frame_6=wave_g=0.702+0.0330*sin(time*0.5885+1.200);
per_frame_7=wave_b=0.145+0.0275*sin(time*0.5115+2.400);
per_frame_8=wave_a=0.40+0.60*min(bass_att,2)/2;
per_frame_9=ib_r=wave_r;
per_frame_10=ib_g=wave_g;
per_frame_11=ib_b=wave_b;
per_frame_12=ib_a=0.08+0.28*max(bass_att-1,0);
per_frame_13=wave_mode=0;
per_frame_14=wave_usedots=0;
per_frame_15=wave_thick=1;
per_frame_16=wave_additive=1;
per_frame_17=wave_brighten=1;
per_pixel_1=zoom=zoom+0.0225*sin(rad*5.0-time*0.70);

Drop the file in Winamp’s MilkDrop presets folder, or open it in projectM. Equations ride bass_att for the zoom punch and staggered sines for the wave color. This page does not pretend to be the full shader.