EXHIBIT 07 / PRESET
MILK
A live MilkDrop preset. While audio plays, every beat rewrites the file: palette colors fill the wave registers, the shape cut sets the motion vectors, and the gradient stops set how fast the color cycles. TONE and CHIP feed the beat. The bench keeps a stand-in pulse until they do.
ADAPT IS ON. THE .MILK TEXT IS THE LIVE FILE. MOVE A SLIDER AND IT HOLDS STILL.
PRESET
[preset00] fRating=4.000 fGammaAdj=1.800 fDecay=0.965 fVideoEchoZoom=1.006 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.800 fWaveScale=1.000 fWaveSmoothing=0.550 fWaveParam=0.000 fModWaveAlphaStart=0.450 fModWaveAlphaEnd=1.000 fWarpAnimSpeed=1.000 fWarpScale=1.000 fZoomExponent=1.000 fShader=0.000 zoom=1.008 rot=0.000 cx=0.500 cy=0.500 dx=0.000 dy=0.000 warp=0.450 sx=1.000 sy=1.000 wave_r=0.902 wave_g=0.702 wave_b=0.145 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.015 ib_r=0.900 ib_g=0.700 ib_b=0.200 ib_a=0.150 nMotionVectorsX=0.000 nMotionVectorsY=0.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 per_frame_1=zoom=1.0080+0.0500*max(bass_att-1,0); per_frame_2=rot=0.0080*sin(time*0.37)+0.0068*(mid_att-1); per_frame_3=decay=0.9650; per_frame_4=warp=0.4500+0.2025*bass; per_frame_5=wave_r=0.902+0.0440*sin(time*0.5500); per_frame_6=wave_g=0.702+0.0330*sin(time*0.5885+1.200); per_frame_7=wave_b=0.145+0.0275*sin(time*0.5115+2.400); per_frame_8=wave_a=0.40+0.60*min(bass_att,2)/2; per_frame_9=ib_r=wave_r; per_frame_10=ib_g=wave_g; per_frame_11=ib_b=wave_b; per_frame_12=ib_a=0.08+0.28*max(bass_att-1,0); per_frame_13=wave_mode=0; per_frame_14=wave_usedots=0; per_frame_15=wave_thick=1; per_frame_16=wave_additive=1; per_frame_17=wave_brighten=1; per_pixel_1=zoom=zoom+0.0225*sin(rad*5.0-time*0.70);
Drop the file in Winamp’s MilkDrop presets folder, or open it in projectM. Equations ride bass_att for the zoom punch and staggered sines for the wave color. This page does not pretend to be the full shader.